Tuesday, 20 November 2012

Turkey says it will hold talks with Kurdish militants

(Reuters) - Turkey opened the door to talks with Kurdish militants it brands terrorists on Monday, raising hopes of a push to end a conflict which has killed tens of thousands of people and stunted development in its mainly Kurdish southeast.
Justice Minister Sadullah Ergin said talks would be held with the Kurdistan Workers Party (PKK) militant group, Turkey's main domestic security threat, which took up arms almost three decades ago and seeks Kurdish autonomy.
"These talks have been held as and when deemed necessary in the past, and will be held in the future," Ergin told reporters in Ankara. He did not elaborate.
Talks between the Turkish state and the PKK were unthinkable until only a few years ago and more recent contacts have proved politically fraught, with parts of the nationalist opposition strongly condemning any suggestion of negotiations.
Turkey, the United States and the European Union designate the PKK a terrorist organization. But Prime Minister Tayyip Erdogan is under pressure to stem the violence, which has included bomb attacks in major cities such as well as clashes with the military in the mountainous southeast.
Ergin's comments followed the end of a 68-day hunger strike by hundreds of PKK militants in prisons across Turkey on Sunday, after an appeal from their jailed leader Abdullah Ocalan.
Imprisoned on Imrali island in the Marmara Sea south of Istanbul since his capture in 1999, Ocalan has significant support among Kurds but is widely reviled by Turks who hold him responsible for the violence.
Ocalan's call from Imrali came after he held a couple of months of talks with Turkish officials, according to Nihat Ali Ozcan, security analyst at the TEPAV think-tank in Ankara, adding that the talks could lead to a PKK ceasefire.
Erdogan's room for manoeuvre will be limited by concern about the growing power of a PKK-linked party in Syria and 2014 elections when he hopes to take over a new executive presidency. Any concessions to the PKK could undermine his popularity.
"Erdogan needs two or three years of silence. Talks can continue until then and during that time the PKK will try and secure more concessions," Ozcan said.
Recordings leaked last year showed senior intelligence officials had also held secret meetings with the PKK in Oslo.
"We are all for talking to Ocalan and any other parties so long as it produces clear and concrete outcomes," Faruk Logoglu, vice chairman of the main opposition Republican People's Party (CHP), told Reuters.
"But the record of this government is such that they do not really radiate confidence that they are conducting these talks in a clear, results-orientated way without leading to unacceptable demands from the PKK," he said.
NEXT STEP?
Idris Baluken, a senior member of the pro-Kurdish Peace and Democracy Party (BDP), which had supported the hunger strikers, said the end of the action had created an opportunity for the government but that it would have to negotiate with Ocalan if it wanted to end the conflict.
However, there was no evidence that any specific government initiative was imminent. The possibility of PKK talks has been raised by Ergin and other government officials in the past, most recently by Erdogan himself in September.
The hunger strike had been a thorn in the side of Erdogan's government, already dealing with the spillover of violence from neighboring Syria and increasingly concerned about the prospect of deaths among the hunger strikers which could exacerbate an upsurge in PKK violence.
Ankara has linked the renewed hostilities to the conflict in Syria and accused President Bashar al-Assad of arming the PKK.
Public anger at the rapidly rising death toll is also likely to limit the government's ability to reach a settlement.
More than 40,000 people have been killed in 28 years of fighting between Turkey and the group and there is little sign of violence subsiding. PKK fighters killed five Turkish soldiers in clashes in Hakkari province on Sunday.
Ocalan reportedly told his brother Mehmet when they met on Saturday in Imrali that the hunger strike had achieved its aim, although there was little evidence that the government had accepted the protesters' demands.
As well as an end to Ocalan's isolation and access to lawyers, they had demanded the use of the Kurdish language in education and other institutions.
Erdogan's government has boosted cultural and language rights for Kurds, who make up around 20 percent of Turkey's 75-million strong population, since taking power a decade ago.
However, Kurdish politicians are seeking greater political reform, including steps towards autonomy for the mainly Kurdish southeast, which borders Syria, Iran and Iraq.
Addressing one of the demands, the government has sent to parliament a bill allowing defendants to use Kurdish in court.
But political analyst Emre Uslu said the goals of the PKK and government were irreconcilable.
"The PKK wants to bring peace without laying down its arms. It wants to return to the cities as the guardian of the Kurds," he wrote in Today's Zaman newspaper.
"The peace that the Turkish state talks about is for the PKK to lay down its arms and surrender."
(Additional reporting by Nick Tattersall; Writing by Daren Butler; Editing by Nick Tattersall and Jon Hemming)
source http://www.reuters.com/article/2012/11/19/us-turkey-kurds-talks-idUSBRE8AI0J620121119
By Pinar Aydinli

Turkey Labels Israel a 'Terrorist State'

ISTANBUL—Turkey's Prime Minister Recep Tayyip Erdogan accused Israel of being a "terrorist state" on Monday and criticized world powers for supporting the weeklong bombardment of Gaza that has killed more some 115 people, signaling that the three-year-old rift between the countries is deepening. Speaking in Istanbul shortly after returning from Cairo, where he held emergency talks on Gaza with Egyptian President Mohammed Morsi, Mr. Erdogan railed against what he called Western powers' failure to take concerted action to stop bloodshed in Syria. But harsher words were aimed at one-time ally Israel.
European Pressphoto Agency
Turkish Prime Minister Recep Tayyip Erdogan, seen here in Cairo on Sunday.
"Those who speak of Muslims and terror side by side are turning a blind eye when Muslims are massacred en masse," he told a gathering of the Eurasian Islamic Council. "Those who turn a blind eye to discrimination toward Muslims in their own countries, are also closing their eyes to the savage massacre of innocent children in Gaza. … Therefore, I say Israel is a terrorist state."
The comments mark a recent low in relations between Turkey and Israel, which have been strained since Israel's 2008 offensive in Hamas-controlled Gaza.

Conflict in Gaza Strip, Israel

Suhaib Salem /Reuters
Palestinians evacuated a wounded man after an Israeli airstrike targeted a building that houses international-media offices in Gaza City Monday.
Doctors warn that an escalation in the fighting between Israel and Hamas could overwhelm Gaza's hospitals. WSJ's Matt Bradley reports.
Mr. Erdogan's latest comments appear to pour cold water on the prospect of a thaw in relations between Washington's two top allies in the region. Recent reports in the Turkish media suggested that the two sides were making headway on repairing ties, although these reports were denied by Turkey's cabinet ministers.
Turkey, a member of the North Atlantic Treaty Organization, stepped up its diplomatic involvement in the Gaza conflict over the weekend, when Mr. Erdogan visited Cairo to help Egypt's Mr. Morsi push negotiations for a cease-fire. Turkish Foreign Minister Ahmet Davutoglu plans to travel to Gaza on Tuesday with a group of foreign ministers from the Arab League, Turkey's state news agency Anadolu reported on Sunday.
In a veiled criticism of U.S. President Barack Obama—who on Sunday reiterated his support for Israel's right to defend itself against Palestinian rocket fire—Mr. Erdogan said it was unfair to cite Israel's right to defend itself to justify Israeli attacks, arguing that Israel is the aggressor.
On Sunday, President Obama reiterated his support for Israel's right to defend itself against Palestinian rocket fire.
Israel says its military action against Gaza is a response to Hamas-fired rockets, which in recent days have been fired as far as Tel Aviv. One of these was struck down by Israel's Iron Dome defense system, with parts falling into the city and setting a car ablaze, in the first such damage on Israel's largest metropolitan area since the 1991 Gulf War.
Turkey's prime minister also criticized the United Nations, which called on Israel and Hamas to work with Egypt to achieve a cease-fire in the conflict. "I'm asked how much I trust the U.N. I don't trust it," Mr. Erdogan said, urging once again to reform the world body to make the Security Council more inclusive and effective in stopping bloodshed world-wide.
source —Laurence Norman in Brussels contributed to this article.

These kids will go far! Christina Aguilera and Blake Shelton's debut duet overshadows The Voice's last ten hopefuls

The remaining ten contestants on The Voice belted our some impressive performances on Monday night ahead of Tuesday's elimination but the show was stolen in the opening moments when Christina Aguilera and Blake Shelton premiered their new single.
The odd couple, who probably would never have collaborated if it weren't for the NBC talent show, sang the wonderful Just A Fool, and it near brought the house down.
Christina, who has worn some odd outfits over the course of the series, looked lovely in black with her hair back to blonde save for a pink tinged fringe.
Scroll down to see Blake and Christina sing...
Just a Fool: The Voice has yet to find its winner but it has brought country singer Blake Shelton and pop princess Christina Aguilera together on a duet
Just a Fool: The Voice has yet to find its winner but it has brought country singer Blake Shelton and pop princess Christina Aguilera together on a duet
She started singing against a black backdrop and amongst the assembled fans before Blake appeared and they came together.
But they weren't the only stars taking centre stage.
With contestants whittled down to the final ten each judge brought in a musical expert to help coach their team through the final rounds.
But it was Cee Lo Green’s group that grew star struck when Jennifer Hudson stepped out backstage.
'Oh my god. What is this?' Exclaimed contestant Cody Belew when he saw the Oscar winning actress and singer in the studio.
A class act: Christina looked lovely tonight and stole the show with her new single, and a bit of help from her friend
A class act: Christina looked lovely tonight and stole the show with her new single, and a bit of help from her friend

Quite a partner: Blake relished his duet with Christina on what's sure to be a massive hit
Quite a partner: Blake relished his duet with Christina on what's sure to be a massive hit
Well done, partner! The pair congratulate each other after the fab performance
Well done, partner! The pair congratulate each other after the fab performance
'I have brought in my very good friend Jennifer Hudson, I think she has one of the best voices ever,' said Forget You singer Cee Lo, 38.
'This competition is one of the best ways to prepare them for the industry so I hope they learn from it,' said the former American Idol winner who was dressed demurely in dark trousers and a long-sleeved top.
After the Smash star offered some technical advice Cee Lo’s team appeared to come out tops - with all three of his contestants gaining ecstatic praise from the judges.
Wearing an asymmetrical leather ensemble Cody Belew went for all out rock-and-roll for Beyonce’s hit Crazy In Love.
Inspired: Cody Belew had a helping hand from the talented Jennifer Hudson
Inspired: Cody Belew had a helping hand from the talented Jennifer Hudson

Bringing out the big guns: Cee Lo aced the mentor game on Monday night
Bringing out the big guns: Cee Lo aced the mentor game on Monday night
Been there, done that: Hudson got her big break on American Idol so she knows the ropes like nobody else
Been there, done that: Hudson got her big break on American Idol so she knows the ropes like nobody else
'Cody you’re awesome, you’re so cocky. You even make me look humble,' said Maroon 5 frontman and judge Adam Levine.
Cee Lo’s second contestant the heavily bearded Nicholas David also wowed the judges - with a soulful performance of Lean On Me by Bill Withers.
'It’s like watching a legend, a musical legend,' said Country star Blake Shelton, 36, who is married to Miranda Lambert, 29.
'It was like warm chicken soup, so soothing for my soul,' said Christina Aguilera, 31.
Meanwhile Cee Lo was almost moved to tears by his contestant’s show: “I’m listening to the voice of a generation,” he said, wiping his eyes.
Other strong performances were given by Aguilera’s protégée Sylvia Yacoub and the youngest contestant, 17-year-old New Yorker Melanie Martinez. 
'Like warm chicken soup': Nicholas David wowed the judges with his unique charm
'Like warm chicken soup': Nicholas David wowed the judges with his unique charm on Lean On Me

Favourite: Sylvia Yacoub ensured their wasn't a dry eye in the house
Favourite: Cassadee Pope ensured their wasn't a dry eye in the house when she sang Over You, the song Blake Shelton penned about losing his brother in a car accident that is sung by his wife Miranda Lambert
'Proud father': That's how Christina described Blake as she watched him watching Cassadee
'Proud father': That's how Christina described Blake as she watched him watching Cassadee
Egyptian native Sylvia Yacoub sang Girl On Fire by Alicia Keys. Cee Lo called it: 'A really solid performance,' while Adam Levine complimented: 'That blew me away.'
'Your pipes were on fire, you just made me so proud,' said the Genie in a Bottle singer to her student.
Flaunting her usual two-tone hair Melanie Martinez sang Seven Nation Army by The White Stripes.
'That’s one of the coolest things that has happened this season,' said Cee Lo.
Country singer Blake Shelton gave a standing ovation for Terry McDermott’s rendition of Summer of 69 and seemed to go misty eyed for Cassadee Pope’s song, Over You, unsurprisingly as he wrote it about his brother's death in a car accident. His wife Miranda Lambert sings the tune.
A Seven Nation Army couldn't hold her back: Melanie Martinez slowed down The White Stripes classic to great effect
A Seven Nation Army couldn't hold her back: Melanie Martinez slowed down The White Stripes classic to great effect

Holding in there: Terry McDermott is hoping to be still standing at the end of tomorrow night's show
Holding in there: Terry McDermott is hoping to be still standing at the end of tomorrow night's show

Proud: Christina was chuffed to bits with Sylvia Yacoub's turn
Proud: Christina was chuffed to bits with Sylvia Yacoub's turn
I get angry every time I see you because you should be on my team and Blake stole you,' Adam said to McDermott .
Adam’s contestant Bryan Keith sang New York State of Mind, by Billy Joel, which earned him some kudos from the male judges.
'You have to have a pair to sing that song,' said Cee Lo.
'You did it well. I’m a fan.'
Amanda Brown sang a very emotional performance of Stars by Grace Potter which prompted Cee Lo to joke: “If you win this entire thing I’ll still feel like I discovered you first.'
Viewers will now vote on which contestants will be voted out.

A brilliant beginning for Colin Kaepernick’s first NFL start

A young quarterback making his first NFL start is taking on the NFL’s best defense on Monday Night Football. Obviously, it’s a mismatch.
And by that I mean the Bears’ defense is no match for 49ers quarterback Colin Kaepernick.
Kaepernick got off to a brilliant start on Monday night against the Bears, showing a strong arm, the patience to read through his progression, and perfect touch on his passes.
Kaepernick completed seven of his first eight passes, for 114 yards, as the 49ers jumped out to a 10-0 lead. Kaepernick’s 57-yard pass to Kyle Williams was an absolutely beautiful deep ball — one of the finest passes you’ll ever see from any quarterback, let alone a quarterback who has never started an NFL game before.
There’s still a lot of football left to be played, but in the early going Kaepernick is absolutely shredding the Bears’ defense. Chicago better answer in a hurry.

source Michael David Smith
http://profootballtalk.nbcsports.com/2012/11/19/a-brilliant-beginning-for-colin-kaepernicks-first-nfl-start/

Alex Smith or Colin Kaepernick? 49ers coach Jim Harbaugh wouldn't say after win over Bears

As if Alex Smith wasn't already wishing he had been cleared to start Monday night, now he's got to deal with shaky job status as the starting quarterback of the San Francisco 49ers thanks to Colin Kaepernick.
Filling in for Smith, who suffered a concussion last week, Kaepernick sent a clear message during the 49ers' 32-7 trouncing of the Bears that he's capable of leading the team.
In just his first career start, Kaepernick was 16 of 23 for 246 yards and two touchdowns, looking comfortable throughout the night while making some serious throws.
All of which caught the attention of 49ers coach Jim Harbaugh.
"Thought Colin did an outstanding job," Harbaugh said during his postgame news conference. "Thought he did a great job. Poise in the pocket, throwing with accuracy, did a nice job running the game plan. Everything he did was just exemplary."
The question on the mind of every 49ers fan afterward: Is Kaepernick the new starting quarterback?
"We'll see," Harbaugh said. "Usually tend to go with the guy who's got the hot hand, and we've got two quarterbacks that have got a hot hand."
And with that, ladies and gentlemen, we've got a QB controversy in San Francisco.
Harbaugh clearly has been the biggest believer in Smith, so for him not to get an immediate seal of approval from Harbaugh is a bit stunning. At the same time, though, how could Harbaugh ignore what happened Monday night? And it's not like Kaepernick picked apart a lowly defense. It was the Bears -- ranked fifth overall and the most opportunistic unit in the NFL.
Speaking bigger picture, let's not forget Harbaugh and Co. traded up in the second round last year to draft Kaepernick because they felt good about his potential.
Yeah, this won't be easy to figure out. Or maybe it will. Hey, look, the fog is rolling in on the Golden Gate Bridge!

source Simon Samano, USA TODAY Sports

Sunday, 18 November 2012

American Music Awards 2012: The Complete Winners List

Justin Bieber, Nicki MInaj and Linkin Park were among the artists awarded statues at the 40th annual music awards ceremony, broadcast live from L.A.'s Nokia Theatre. 

Justin Bieber, Jenny McCarthy AMAs H 2012

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Justin Bieber, Taylor Swift, Nicki Minaj and Linkin Park were among the winners at the 40th annual American Music Awards on Sunday, broadcast live on ABC from Los Angeles' Nokia Theatre.
The show featured a star-studded lineup of presenters and performers, including No Doubt, Christina Aguilera, Bieber, Ke$ha, Linkin Park and Carrie Underwood. The show also included a tribute to the late Dick Clark from Stevie Wonder.
For the first time in AMAs history, 2012 marked the introduction of a new EDM category. David Guetta beat out Calvin Harris and Skrillex to bring home the prize.
Below, find a complete list of winners.
ARTIST OF THE YEAR
JUSTIN BIEBER
Drake
Maroon 5
Katy Perry
Rihanna
NEW ARTIST OF THE YEAR
J. Cole
fun.
Gotye
CARLY RAE JEPSEN
One Direction
FAVORITE MALE ARTIST - POP/ROCK
JUSTIN BIEBER
Flo Rida
Pitbull
Usher
FAVORITE FEMALE ARTIST - POP/ROCK
Kelly Clarkson
Nicki Minaj
KATY PERRY
Rihanna
FAVORITE BAND, DUO OR GROUP - POP/ROCK
fun.
MAROON 5
One Direction
The Wanted
FAVORITE ALBUM - POP/ROCK
JUSTIN BIEBER, "Believe"
Maroon 5, "Overexposed"
Nicki Minaj, "Pink Friday: Roman Reloaded"
One Direction, "Up All Night"
FAVORITE MALE ARTIST - COUNTRY
Jason Aldean
LUKE BRYAN
Eric Church
FAVORITE FEMALE ARTIST - COUNTRY
Miranda Lambert
TAYLOR SWIFT
Carrie Underwood
FAVORITE BAND, DUO or GROUP - COUNTRY  
Zac Brown Band
LADY ANTEBELLUM
Rascal Flatts
FAVORITE ALBUM - COUNTRY
Luke Bryan, "Tailgates & Tanlines"
Lionel Richie, "Tuskegee"
CARRIE UNDERWOOD, "BLOWN AWAY"
FAVORITE ARTIST - RAP/HIP-HOP
Drake
NICKI MINAJ
Tyga
FAVORITE ALBUM - RAP/HIP-HOP
J. Cole, "Cole World: The Sideline Story"
Drake, "Take Care"
NICKI MINAJ, "Pink Friday: Roman Reloaded"
FAVORITE MALE ARTIST - SOUL/R&B
Chris Brown
Trey Songz
USHER
FAVORITE FEMALE ARTIST - SOUL/R&B
BEYONCE
Mary J. Blige
Rihanna
FAVORITE ALBUM - SOUL/R&B
Chris Brown, "Fortune"
RIHANNA, "TALK THAT TALK"
Usher, "Looking 4 Myself"
FAVORITE ARTIST - ALTERNATIVE ROCK
The Black Keys
Gotye
LINKIN PARK
FAVORITE ARTIST - ADULT CONTEMPORARY
ADELE
Kelly Clarkson
Train
FAVORITE ARTIST - LATIN
Don Omar
Pitbull
SHAKIRA
FAVORITE ARTIST - CONTEMPORARY INSPIRATIONAL
Jeremy Camp
Newsboys
TOBYMAC
FAVORITE ARTIST - ELECTRONIC DANCE MUSIC (EDM)
DAVID GUETTA
Calvin Harris
Skrillex

Nominees for The 40th Anniversary American Music Awards Have Been Announced

Nominees for The 40th Anniversary American Music Awards Have Been Announced

--> Justin BieberFinally the list of nominees has been announced for The 40th Anniversary American Music Awards. Below you can get all of the details on who you'll be voting for to win big on SUNDAY NOV 18 8|7c on ABC.

Check out the full press release below!




“THE 40th ANNIVERSARY AMERICAN MUSIC AWARDS®”
NOMINATIONS ANNOUNCED
Nicki Minaj and Rihanna Individually Lead 2012 Nominations;
Christina Aguilera
Confirmed to Perform;
New Electronic Dance Music Category Created;

Winners Determined by Online Voting at amavote.com
Recording artist Christina Aguilera revealed the “The 40th Anniversary American Music Awards®” (“AMAs”) nominations this morning from the J.W. Marriott Los Angeles L.A. LIVE (see full list of nominees below). It was also announced that Christina Aguilera will be performing on this year’s show which will be broadcast live from the NOKIA Theatre L.A. LIVE on SUNDAY, NOVEMBER 18 (8:00-11:00 p.m., ET/PT) on ABC. Additional acts and presenters will be announced in the coming weeks. Tickets are now on sale (please visit www.ticketmaster.com or call 1-877-234-8425.).
For the fourth consecutive year, the live online pre-show “Coca-Cola Red Carpet LIVE! @ The 2012 AMAs” will stream live for fans worldwide starting at 5:00 p.m., ET / 2:00 p.m., PT and will be hosted by Lance Bass, Kimberly Cole, Brad Goreski and Tristan Wilds, among other hosts to be announced -- including a NOKIA correspondent. Viewers will be able to watch the live show on ABC.com, AMAs365.com, Cokemusic.com, Livestream, Ustream, YouTube and through AP Live Entertainment. Livestream and Ustream-powered video players will be made available to media partners, as well as for the websites and Facebook Pages of participating talent.
Nicki Minaj and Rihanna both lead this year with 4 nominations individually, while Drake, Justin Bieber, Maroon 5, One Direction and Usher follow with 3 nominations each and Carrie Underwood, Chris Brown, fun., Gotye, J.Cole, Katy Perry, Kelly Clarkson, Luke Bryan and Pitbull collected 2 nominations. This year’s 2012 Artist of the Year nominees are Justin Bieber, Drake, Maroon 5, Katy Perry and Rihanna. This year also marks the creation of the new Electronic Dance Music Category. Nominees include David Guetta, Calvin Harris and Skrillex.
For the sixth year, winners will be determined by online voting that starts today. Fans can vote at the Coca-Cola AMA voting website, amavote.com, as well as AMA.abc.com. Artists will be honored in the categories of Pop/Rock, Country, Rap/Hip-Hop, Soul/R&B, Alternative, Adult Contemporary, Latin, Contemporary Inspirational and -- for the first year ever -- Electronic Dance Music. Fans can go to the official homepage of “The 40th Anniversary American Music Awards,” ama.abc.com, to find performer and presenter announcements, artist information and more.
“The 40th Anniversary American Music Awards” are produced by dick clark productions, inc. (DCP) Allen Shapiro and Orly Adelson will executive produce the show. Larry Klein will produce. The program will be broadcast in 720 Progressive (720P), ABC’s selected HDTV format with 5.1 channel surround sound. A TV parental guideline will be assigned closer to the airdate.
Shapiro, Adelson, and Klein jointly stated: “The 40th American Music Awards will once again represent the epitome of pop culture, featuring today’s biggest stars and music icons all on one stage.”
Fans can go to ama.abc.com, AMAs365.com, follow the AMAs on Twitter @theamas, and like the AMAs on Facebook at facebook.com/amas to find performer and presenter announcements, artist information, Memes, Gifs and more. Starting tomorrow, fans will also be able to watch “AMAs On Demand,” a weekly web series hosted by Lance Bass, Kimberly Cole and Megan Turney. The web series will be published weekly to YouTube (youtube.com/awardsshownetwork), ABC.com and other streaming partners and will cover all things “AMA,” including breaking news, artist spotlights, retrospectives on fashion, acceptance speeches, red carpet and backstage interviews.
 2012 AMERICAN MUSIC AWARDS NOMINEES:

ARTIST OF THE YEAR
  • Justin Bieber
  • Drake
  • Maroon 5
  • Katy Perry
  • Rihanna

NEW ARTIST OF THE YEAR
  • J. Cole
  • fun.
  • Gotye
  • Carly Rae Jepsen
  • One Direction

FAVORITE MALE ARTIST – POP/ROCK
  • Justin Bieber
  • Flo Rida
  • Pitbull
  • Usher

FAVORITE FEMALE ARTIST – POP/ROCK
  • Kelly Clarkson
  • Nicki Minaj
  • Katy Perry
  • Rihanna

FAVORITE BAND, DUO OR GROUP – POP/ROCK
  • fun.
  • Maroon 5
  • One Direction
  • The Wanted

FAVORITE ALBUM – POP/ROCK
  • Justin Bieber /Believe
  • Maroon 5/Overexposed
  • Nicki Minaj/Pink Friday: Roman Reloaded
  • One Direction/Up All Night

FAVORITE MALE ARTIST – COUNTRY
  • Jason Aldean
  • Luke Bryan
  • Eric Church

FAVORITE FEMALE ARTIST – COUNTRY
  • Miranda Lambert
  • Taylor Swift
  • Carrie Underwood

FAVORITE BAND, DUO or GROUP - COUNTRY
  • Zac Brown Band
  • Lady Antebellum
  • Rascal Flatts

FAVORITE ALBUM - COUNTRY
  • Luke Bryan/Tailgates & Tanlines
  • Lionel Richie/Tuskegee
  • Carrie Underwood/Blown Away

FAVORITE ARTIST – RAP/HIP-HOP
  • Drake
  • Nicki Minaj
  • Tyga

FAVORITE ALBUM – RAP/HIP-HOP
  • J. Cole/Cole World: The Sideline Story
  • Drake/Take Care
  • Nicki Minaj/Pink Friday: Roman Reloaded

FAVORITE MALE ARTIST – SOUL/R&B
  • Chris Brown
  • Trey Songz
  • Usher

FAVORITE FEMALE ARTIST – SOUL/R&B
  • Beyoncé
  • Mary J. Blige
  • Rihanna

FAVORITE ALBUM – SOUL/R&B
  • Chris Brown/Fortune
  • Rihanna/Talk That Talk
  • Usher/Looking 4 Myself

FAVORITE ARTIST - ALTERNATIVE ROCK
  • The Black Keys
  • Gotye
  • Linkin Park

FAVORITE ARTIST - ADULT CONTEMPORARY
  • Adele
  • Kelly Clarkson
  • Train

FAVORITE ARTIST - LATIN
  • Don Omar
  • Pitbull
  • Shakira

FAVORITE ARTIST - CONTEMPORARY INSPIRATIONAL
  • Jeremy Camp
  • Newsboys
  • tobyMac

FAVORITE ARTIST - ELECTRONIC DANCE MUSIC (EDM)
  • David Guetta
  • Calvin Harris
  • Skrillex

About the VotingAmerican Music Awards® nominees are selected from both BigChampagne’s Ultimate Chart and Mediabase. The Ultimate Chart is a ranked list of the most popular artists and songs based on a weighted combination of music sales, radio and TV broadcast, internet streaming and video viewing, and incorporating additional online metrics, including activity on social networks. Mediabase monitors more than 1,800 radio stations in 180 U.S. and Canadian markets, 24 hours-a-day, seven-days-a-week and provides vital airplay and programming information to more than 1,700 affiliate radio stations and every major broadcast group. Winners are chosen by public vote online.
About dick clark productions, inc.Founded in 1957, dick clark productions, inc. (dcp) is a leading independent producer of television programming. dcp produces perennial hits such as the “American Music Awards,” “Golden Globe Awards,” “Academy of Country Music Awards,” and “Dick Clark’s New Year’s Rockin’ Eve with Ryan Seacrest.” dcp also produces popular weekly television programming, including “So You Think You Can Dance,” and owns and maintains one of the world’s most unique and extensive entertainment libraries, which includes more than 30 years of “American Bandstand” footage. For additional information about dcp, please visit www.dickclarkproductions.com
About the American Music AwardsIn 1973 Dick Clark created the American Music Awards to pay tribute to popular musicians from various genres of music and to put audiences in touch with the latest phenomena in American music. Since its founding, the AMAs have honored and showcased the talents of some of the biggest names in the music industry. For press credential requests, please go to http://pmkbnc.wufoo.com/forms/2012-american-music-awards-media-application/. Archived footage and photography are available upon request.

Nintendo hopes to sell 5.5 million Wii U consoles by March 2013

Nintendo hopes to sell 5.5 million Wii U consoles by March 2013

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Nintendo estimates Wii U sales of 5.5 million by March 2013, which is very close to the sales of the original Wii console.
Wii U closeupNintendo just released some financial results with a tweaked forecast on sales and profits. The company slashed profit forecasts by 70% due to slow sales of the 3DS in North America, and gave an estimate on how many Wii U console they expect to sell.
Nintendo revealed that the company expects Wii U sales to hit 5.5 million by March 2013, when the current fiscal year runs out. Back in July, Nintendo said they expect to sell 8 million consoles by March 2013, which include both Wii and Wii U units.
At the same time, some analysts estimated that the company would only sell about 4 million Wii U consoles during that time frame. Nintendo has now gone on the record and set a target number: 5.5 million.
This number is actually pretty close to the original Wii, which sold 5.8 million units during the same period in 2007. Wii sales are now at 97 million, and will likely pass 100 million by March 2013.
By  
Source (Nintendo financial PDF)
source http://wiiudaily.com/2012/10/nintendo-to-sell-5-5-million-wii-u-consoles-by-march-2013/

Nintendo Wii U review

Nintendo Wii U review

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Nintendo Wii U review

Nintendo's new console is an anomaly in the game console ecosystem, but not for Nintendo. The company that -- in just the last decade -- popularized stylus-powered gaming, microphone-powered gaming and motion-based gaming, is once again pushing game control inputs forward. And just like its previous consoles, lessons learned from past hardware build the foundation of its latest effort: the Wii U and its bizarre-looking, but conventionally named, "GamePad."
The Wii U console itself, for instance, looks almost exactly like the original Wii. It's longer (10.6 inches vs. 8.5 inches for the Wii), a bit rounder on the edges, and there's an HDMI port out back, but overall it's quite similar to its squatter predecessor. It's enough that you'd get the two confused if they were sitting in the same entertainment center. Naturally, the beefed-up internals and Wii backwards compatibility mean you'll likely be replacing the ol' virtual tennis machine should you choose to pick one up.
Of course, the GamePad is the real star of the show here, bolstered by Nintendo's ambitious "TVii" experiment. Everyone's favorite Italian plumber looks super in HD, no doubt, but how software employs the multifaceted touchscreen tablet / traditional game controller hybrid is what really matters. So, how does the Wii U fare? Find out below.
Note: Nintendo delayed TVii into December, and the majority of promised functionality was not made available to reviewers ahead of the console's November 18th release date (including crucial components like online infrastructure, the Miiverse social network, Nintendo Network, Nintendo TVii, and Wii backwards compatibility). As such, we're updating our review as we use those features, post-launch.
Hardware: The Console
Nintendo Wii U review
The Wii U is a relatively quiet little box that slips easily into home media centers. Sure, there's a stand (at least in the deluxe set), but we opted to lay it on its side -- it takes up less space, and all the writing is geared toward it laying horizontally. How could we disobey the font? It'll take up yet another HDMI spot on your HDTV (a cable is thankfully included in the Wii U box), though component is also an option (sold separately). Think of the ports on the back of the Wii U box as identical to what you had on your original Wii, save for some very small tweaks. For one, the AC power port is slightly altered to account for the Wii U's new, larger adapter. Otherwise, the only difference is the addition of an HDMI port on account of the console's beefed up internals: an IBM Power-based multi-core processor and an AMD Radeon custom high-def GPU. You can directly plug in that old Wii sensor bar, should you choose to eschew the brand new one you'll get in the box.
There are two flavors of storage as well, with the $300 model getting just 8GB of internal flash memory while the $350 model gets 32GB. Not that any of that matters terribly, as both flash and full-on external HDDs are supported. The four USB ports situated around the long black rectangle should provide more than enough support. Should they not be enough, an SD slot sits up front below the optical disc tray, tucked behind a slidable wall of shiny plastic with two of the aforementioned USB ports. Like the GamePad it supports, the Wii U console is glossy, fingerprint-loving plastic. The dust and cat hair in our test apartment love the exterior of the Wii U. We do not. Unless you live in a dust-less vacuum, there's no way your Wii U console won't exist in a state of perpetual shabbiness. We've had our black deluxe set for a week and it looks as though it's been sitting in an ancient tomb. Finish aside, it's a quiet, sleek black rectangle that takes up little of our precious entertainment center space -- you'll find no complaints here.
Hardware: The GamePad

The Wii U's touch-based GamePad controller has its roots in the Nintendo DS, as evidenced by the GamePad's stylus concept, the aging resistive touchscreen (albeit larger at 6.2 inches, with an 854×480 resolution in a 16:9 ratio), and the microphone residing along the bottom. A player-facing camera -- no doubt borrowed from the DSi -- sits parallel to the mic, just above that enormous touchscreen. Two Nintendo Wii Nunchuk-esque convex, clickable analog sticks punctuate the left and right sides of the GamePad, and the plus and minus buttons (replacing start / select) from the Wiimote sit along the lower right. The SNES' hallmark four-button layout and d-pad line up on either side of the touchscreen just below the analog sticks. This sure is a Nintendo device, eh? Or is it every Nintendo device, all at once?
Of course, the GamePad is more than an homage to Nintendo's previous hardware, and there's plenty new to gawk at -- a volume slider controls how loud the GamePad's speakers are, a haloed Home button sits along the bottom (allowing for quick access to the GamePad's settings and the console's main menu) and a red battery light indicates when you'll need a recharge (solid to warn, blinking when death is imminent).
Digital triggers await your pointer fingers on each side around back, with a clickable shoulder button above each (similar to the Xbox 360 and PlayStation 3 controllers). A deep ridge allows you to comfortably hold the hefty, 1.1-pound controller for long periods -- not that you'll be using it for much longer than three hours if you don't plug it in. We pulled just under five hours out of it with brightness turned all the way down, the sound off and no rumble, but averaged around 3.5 hours in general use. There's also a power-saving mode which auto-adjusts the screen's brightness based on whatever it's displaying, which seemed to do little in conserving battery life; turning down the sound and keeping brightness at the lowest setting is the best way to extend run time beyond the average, we found. Should you choose to give yourself a break and fully recharge the controller, it'll need around 2.5 hours to re-up.
We pulled just under five hours out of it with brightness turned all the way down, the sound off and no rumble, but averaged around 3.5 hours in general use.
As for new functionality, there's a spot for NFC connectivity, but but we can't test it as no software supports it yet (not even Activision megahit series Skylanders). Of course, it's not hard to imagine, say, a Pokémon tie-in down the line, or something else similarly terrifying to parents' wallets. Perhaps the most novel non-gaming function of the tablet-esque controller is its IR-based universal remote control ability -- the GamePad can be used to control your HDTV (well, "most" HDTVs) in some basic, but very important, ways. Rather than futzing with several remote controls to turn on your television and game console, the Wii U's built-in universal remote functionality -- which functions whether or not the Wii U itself is powered on -- streamlines everything down to just the game controller. Of course, this is no replacement for your Harmony One; in our experience, it was primarily used for powering on the Wii U, the television, and switching to the appropriate input / changing volume / etc., and thankfully had little to no impact on battery.
Nintendo Wii U review
This functionality alone made a huge impact on how we approached the console as part of the entertainment center. It's also changed our game playing habits quite a bit, as many games on the GamePad screen are mirror images of the TV -- we found ourselves indulging ADD and flipping to the evening news while trouncing goombas. It also helps the family dynamic of battling for control of one television. Little Sally can keep playing New Super Mario Bros. U while Dad watches Sunday football (or other such situations).
That won't work with all software, of course, such as featured launch title Nintendo Land -- a carnival-themed collection of 12 games spotlighting major Nintendo franchises, from Animal Crossing to Zelda. It employs all of the GamePad's gimmicks across its single and multiplayer games. That includes asymmetrical gameplay, wherein what you see on the GamePad isn't what you see on your television. As such, much-vaunted features like off-screen play work only on a case-by-case basis. (We were unable to test this feature with Netflix, Hulu Plus, Amazon Instant or any other non-game software ahead of launch, as none were available.)
Nintendo Wii U review
Sadly, overall, the GamePad controller gives off a relatively low-grade impression; it looks and feels like a toy. The four main buttons resemble aspirin pills and aren't of the polish we expect from modern game consoles; glossy plus / minus buttons accentuate this tragedy even further. Shallow, squishy shoulder buttons akin to those on Sony's DualShock 3 compare poorly to those found on the current Xbox 360 controller as well as competent third-party equivalents (the Razer Onza, for instance). And the convex analog sticks had our thumbs easily slipping during long Mario sessions. The glossy, handprint-friendly, dust-magnet finish on the GamePad isn't helping its looks, either (we prefer the matte finish on the GamePad's rear). It's not all bad -- the d-pad is as solid as ever, and the clicky digital triggers work beautifully (as long as you're not playing an FPS or a racing game, that is). The GamePad's comfy, too, despite its weight and size. If only it'd go further from its home base console than the 26 feet Nintendo's promising.
Yes, we tried bringing the Wii U GamePad everywhere, but Nintendo's (admittedly conservative) estimation is pretty spot-on -- the streamed video that the Wii U pushes to its GamePad wouldn't go very far at all without running into hiccups or cutting out altogether. That isn't to say we encountered issues within that estimated distance -- in fact, streaming worked flawlessly -- but don't expect to sneak in late night gaming from your bedroom while the Wii U sits quietly across the house. Though folks in more rural areas may fare better, our NY-based test apartment with three wireless devices (aside from the Wii U) wouldn't allow anything beyond 20 feet or so. Within that range, though, the Wii U magically streams hiccup-free gaming to both the GamePad's screen and an HDTV -- no small feat, and one that opens up a Pandora's box of ideas for both game developers and media providers.
Hardware: The Pro Controller

The Pro Controller is a Nintendo-crafted hybrid of the PlayStation 3's DualShock and the Xbox 360's controller. It's got a good heft, but isn't too heavy, and sadly features the same glossy plastic and cheap buttons we've already complained about. Apparently Nintendo wants our consoles and their accessories constantly looking dirty? It rumbles as you'd expect and functions admirably in time-sensitive situations (such as Ninja Gaiden 3). Also expected: its battery lasts much, much longer than the GamePad, with ours holding charge anywhere from six to 10 hours before needing a plug in. Unlike the GamePad, which requires an wall charge directly, you can simply plug in the controller into the console via USB and continue playing while charging.
Hardware: The Charging Cradle

Nintendo Wii U review
Surprisingly, there's a lot to be said for the convenience of the Wii U's GamePad charging cradle. Rather than fussing with wires that connect to an otherwise wireless console, you simply place the GamePad in a comfy dock, no connection required (a la the 3DS charging cradle). It comes with its own AC adapter and doesn't actually require a physical plug into the GamePad -- the controller charges via touch points rather than a plug (again, in around 2.5 hours). If Nintendo Land's discounted price and the larger internal storage haven't already sold potential buyers on the deluxe Wii U version, the cradle (otherwise sold separately for $20) absolutely should. It's a small convenience, but quite a nice one.
Software

We can't share the same positivity about the mostly unchanged UI -- it's a simplified version of the user interface we got to know in the original Wii. Movable, rounded square tiles (five across, three down) represent the entire experience, aside from the ability to swap between your user Mii walking around a (currently empty) plaza and the tiles. Nintendo plans to populate this plaza with your online friends (and news from its SpotPass feature), but we've been unable to use this feature ahead of launch -- as of now, it's a pretty, empty room with a very lonely Mii. Logging in with your Mii is a snap, and you can set a particular one to default login on boot. Logging out and switching users is as simple as tapping the user icon in the upper left corner of the UI and selecting another user -- simple, intuitive and quick.
Currently, pre-launch update, what little that is available in terms of non-game software loads surprisingly slowly for a brand-new console. Opening the Mii Maker, the System Settings, Daily Log or the Parental Controls requires a roughly 15-second wait while the application loads (yes, we timed it), and backing out takes about as long. When you do enter any of the applications, there's only so much to do -- the Mii Maker functions much like that of its 3DS equivalent, matching up a camera scan of your face with an approximation or allowing you to import one from other Nintendo consoles (3DS included). You can also create your own from scratch, should you be so inclined.
The Daily Log shows a breakdown of your daily actions on the Wii U, as well as per game, so you can find out exactly how much of your life you've spent trying to find various incarnations of the Triforce. Parental Controls mostly allow for enabling or disabling the Wii U's various features -- accessing non-game entertainment, or Miiverse, or the eShop -- as well as an ESRB-based blocking system for games. System Settings is where you'll go for data management (such as transferring your old Wii data over), but also where you'll go to tweak the settings you arranged in initial setup (wireless networks, date/time, etc. -- basic system level stuff). Most importantly, it's where you can recalibrate your GamePad and sensor bar should there ever be an issue.
Games

Nintendo Wii U review
With 23 games to choose from this weekend and even more in the "launch window" (ending March 31, 2013), the Wii U's arriving at retail with a huge presence. Of course, only a small handful of those 23 are worth plunking down your $60 for -- they're still launch titles, after all -- and we've got a few suggestions.
New Super Mario Bros. U
Obvious? Yes. Delightful? Also yes. New Super Mario Bros. U is Mario's first big HD outing, and he's looking incredible, as are Bowser's airships and Yoshi's big, goofy face. Beyond being a great showpiece for your new console, NSMBU is an excellent Mario game. It's nowhere near as innovative as series standouts like Super Mario World (an SNES launch title) or even Super Mario 64 (an N64 launch title), but it's a heck of a lot better than recent NSMB entries (we're looking at you, New Super Mario Bros. 2 on 3DS).
Nintendo Land
If you're wondering what the Wii Sports of Wii U is, Nintendo Land is it: the game serves as a glorious demonstration of the unique controller's many, many functions, and offers a preview of what other creative ideas will assuredly spring up over the next several years. More importantly, Nintendo Land helps prove that the GamePad's more than just a mixed bag of legacy functionality and emerging tablet fads -- the tilt sensor shines in Captain Falcon's Twister Race, and the whole "second screen" idea works beautifully in Luigi's Ghost Mansion. It's easy to forget how cheap the overall build of the GamePad feels when you're enjoying totally new gaming experiences with it. Nintendo Land's demonstrative abilities are a necessity when buying the new console -- the game alone sells the deluxe set, as you'd pay more for the game and regular bundle separately.
Nintendo Wii U review
ZombiU
Ubisoft Montpellier's long-in-development Wii U zombie shooter matured considerably since its initial unveiling as "Killer Freaks From Outer Space." The freaks are now the undead hordes of London, post-zombie apocalypse, and you're an unwitting survivor struggling to hang on. Rather than gleefully taking to heavy weaponry, you'll be employing survival skills more than anything else -- weapons (and ammunition) are at a minimum, and the GamePad's second screen is employed smartly as a map / backpack (as well as lots of other neat tricks that you should really just see for yourself). ZombiU also serves as a showcase of the system's non-cartoon HD ability (some up-close textures reminded us this is still a launch game, sadly). Be warned that it is also relatively terrifying, though we scare easy.
Ports
Wii U's launching with a variety of ports from current Xbox 360 and PlayStation 3 games, such as Mass Effect 3 and Assassin's Creed 3. The vast majority of this holiday's big games are being ported (as well as some of last holiday's, like Batman: Arkham City Armored Edition). None of these are developed with the Wii U in mind, though some have additional content or new ways of interacting with existing content. If you're dead set on only playing Wii U games this holiday, then these might be your only way to check out some great games. That said, there's little benefit to playing them here over other consoles -- and if you're into multiplayer, there's an argument for existing consoles having more online players (based solely on install base).
Wrap-up

Nintendo Wii U review
Nintendo promised consumers a modern HD gaming console, and the Wii U -- what's there of it thus far -- delivers on that promise. Games look gorgeous (HD Mario!), the risky controller is another successful control innovation and there's a ton of promise on the horizon. What's missing, sadly, is a huge part of the puzzle -- so huge, in fact, that it's impossible for us to pass judgment on the whole package just yet.
Without Nintendo Network, Miiverse, Nintendo TVii, or any streaming / on-demand video content -- not to mention promised backwards compatibility -- the Wii U doesn't compete at all with even last-gen consoles (Xbox 360 and PlayStation 3 just became last-gen, in case that isn't clear). But Nintendo launched a patch just four hours ahead of launch containing at least some of that functionality, so we're reserving judgment until we've spent time with its post-update features.

Joseph Volpe contributed to this review.

Review: Nintendo's Wii U a potential dual threat

Nintendo's new-generation game system adds tablet-style controller

 For Nintendo's next video-game console, the most important screen isn't that flat-panel TV in your living room. It's the one on your lap.
The Wii U, successor to Nintendo's blockbuster Wii console, presents several intriguing possibilities for interactive entertainment, thanks to a tablet-style controller, the GamePad.
The GamePad is highlighted by a 6.2-inch touchscreen, flanked by thumbsticks on each side, a camera on top and an assortment of buttons standard on most video-game controllers. Imagine stretching out a traditional controller and slapping a screen right in the middle.
At first glance, the GamePad looks bulky, but feels comfortable to handle for even the most complex video games.
Setting up the device is pretty straightforward. Nintendo wisely includes a HDMI cable with both the 8 GB and 32 GB models, and a walk-through makes it simple to prepare for play. Hopping among apps or games and the main menu is sluggish, though. The device itself is slightly bigger than the Wii, so it should fit into most entertainment hubs with little trouble.
Most of the Wii U's 30-plus launch titles leverage the GamePad in interesting ways. In the survival thriller ZombiU, players use their second screen to track inventory or hold it up toward the TV to scan an area. Madden NFL 13 allows players to call plays and change assignments on the fly by tapping or drawing on the touchscreen. In the mini-game collection Nintendo Land, players hold the controller vertically, flinging stars at ninjas by swiping fingers.
Most intriguing is how much gaming can be accomplished without the need for a television. The Wii U streams games onto the GamePad, so players can enjoy a handful of video games solely on the small screen, making it more portable than other home consoles. The GamePad's range makes it easy to move among rooms of a house while enjoying a game.
In the event that players prefer a larger screen, it's tough not to notice that Nintendo finally is entering the world of high-definition gaming. Titles such as New Super Mario Bros. U sparkle onscreen with rich, colorful graphics, and games normally found on rival consoles PlayStation 3 and Xbox 360 hold their own on Wii U.

Nintendo also introduces a revamped online hub, Nintendo Network, which players navigate via GamePad. There's an eShop for purchasing games, a Web browser and social MiiVerse where players interact with their Mii avatar. Unfortunately, users must wait until next month for Nintendo TVii, which adds a sophisticated program guide, and apps such as Hulu, Amazon Instant Video and YouTube.
Whether the Wii U reaches the incredible heights of its predecessor remains to be seen. The Nintendo Wii had a clear target (casual players) and a game in Wii Sports that served as a shining example of motion-based gameplay that was easy to enjoy. The Wii U needs a similar kind of experience to sell players on a world with two screens.
Until we see Nintendo Network fully functioning with the TVii service and additional games that take advantage of the GamePad, it's hard to say whether Wii U recaptures the console magic.
Publisher: Nintendo
Price: $299.99 (8 GB) or $349.99 (32 GB)
Release Date: Nov. 18
Score: *** (out of four)
by Brett Molina, USA TODAY 

Wii U Specs - Technical Specifications for the New Wii U Game Console

Wii U Specs - Technical Specifications for the New Wii U Game Console

On September 13, Nintendo released information about the Wii U specs (hardware specifications). In their press release, Nintendo states that the new system will have 2 GB of RAM. 1 GB of RAM will be used for games and 1 GB of RAM will be used for the console's operating system. To put that in perspective, both the Xbox 360 and the PS3 have just 512 MB of RAM.
There will be two versions of the Wii U game console, one with 8 GB of internal storage and a deluxe version with 32 GB of internal storage. The Wii U also offers capability for expanding storage using SD cards or external USB drives.
The CPU and GPU
The CPU of the new Wii is designed by IBM who has given the processor a codename of "Expresso." The CPU is described as a power architecture based, multicore processor. The GPU (graphics processing unit) is an AMD Radeon-based High Definition GPU. When it comes to disk storage, the games for the Wii U console will come on proprietary optical discs, capable of storing up to 25 GB of data. This is similar to what you would find on Blu-ray discs and the game console is able to easily support high-definition graphics in full 1080p HD.
Video and Audio Output
The Wii U console supports 1080p, 1080i, 720p, 480p and 480i video and is compatible with HDMI, S-Video, Stereo AV, Wii D-Terminal, Wii Component Video, and Wii AV cables. When it comes to audio, the console uses Six-channel PCM linear output through HDMI or analog output via the AV Multi Out connector.
Networking and Compatibility
The Wii U game console can connect to the Internet wirelessly and this unit also features four USB 2.0 connectors, there are two in the front and two in the rear. The new console is also compatible with nearly all of the games and accessories of the original Wii console so you will be able to play all of your older Wii games with the new Wii U game system.
Controllers
The new Wii U GamePad controller has analog sticks and button controls. The game console supports two GamePads, four remote controllers, and accessories like Nunchuks and Wii balance board. These accessories can be from the original Wii.
Features
There are some new features that the Wii U will introduce including Nintendo TVii, Miiverse, video chat and internet browsing.
Don't miss the Wii U specs on the new GamePad. Visit http://wiiuprice.net/wii-u-specs/
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We Are Failing to Improve Workplace Safety

We Are Failing to Improve Workplace Safety

We have to take a different approach to health and safety in the workplace because what we've been doing is not working. In spite of our best efforts, we have driven health and safety underground by the use of blame and an over-dependence on unreliable statistics.
Fragile Link Between Statistics and Safe Behavior "Safety statistics" are unreliable for a number of reasons. It is possible to work unsafely and not contribute to the statistics, which means that injury numbers and "near hit" figures are not the best indicator of workplace safety. Insurance claims may drop because the pressure is increased not to accept them but safety will not necessarily improve. Where there is reward or punishment for reporting, statistics will fall. For example, if a senior manager has an "at risk portion of salary," based on safety statistics, human nature takes over. A principle of human behavior states that, "Things which get rewarded or recognized--get done." This will lead to a reduction in statistics but safety will not improve.
On the other hand, if the culture of the organization is one where blame is common, then not only is the manager blamed but also the victim. This will also put a downward pressure on statistics.
Our concept of workplace safety Our whole concept of safety in the workplace is totally misguided. The results speak for themselves. We are using slogans like "zero harm," "zero accidents" and "zero injuries" with the pious hope that they will come true. These slogans are promoted by people who have no credibility in the workplace because they are so far removed from the reality of the life of a worker.
Look at it from a logical point of view. If you want to deliver a safety message then you have to identify the people who have the credibility to do so. The only arbiters of credibility are the people who are to receive the message. If they don't trust or believe the messenger, they will ignore the message. Unfortunately, the health and safety industry is full of non-practical people who lack credibility and can only try to achieve results by using accountability. This has created an environment of fear in the workplace because of a not very subtle culture of blame.
Regulatory bodies have determined that if you have risks in the workplace you will have harm. This means that the legislation is designed to remove risk. The problem is that totally removing risk is an impossible task. If it were possible, we would not have the alarming number of fatalities and injuries every week.
We have people writing rules, procedures and regulations who have never operated in the real world. When the experienced operators encounter these new rules, they understand clearly that they have been written by somebody who has no practical knowledge or experience. This immediately erodes any trust that may have existed.
The solution is frighteningly simple. Let the people at risk, design their own safe working practices. Harnessing this knowledge and experience will require a higher standard of leadership but the outcome will be much improved.
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